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Post Apocalypse Metal Worker

Special thanks to Shen ChenKong and Guo JunLong and the entire NextGen Gaming Character Studio!

Unlike previous presentation this is more of a journey rather than the result.

For those who just want to see the final presentation please scroll to the bottom.
For those who's curious you can just follow the trail.

This entire project took me around 8 months to make, as my first attempt at using advanced modeling technique.

I hope you will enjoy this as much as I've been!

Let's start with a quick preview video.

Render view in marmoset

Render view in marmoset

Early concept to get a general idea, changes are made down the line.

Early concept to get a general idea, changes are made down the line.

Using Mari, I can apply detail on my base sculpt to create skin and wrinkles.

Using Mari, I can apply detail on my base sculpt to create skin and wrinkles.

Used default fibermesh as a future guidance for hair clips.

Used default fibermesh as a future guidance for hair clips.

Marvelous Designer is by far the most fun and the most irresponsible software to play around with.

Marvelous Designer is by far the most fun and the most irresponsible software to play around with.

All is fun and game until you to export it into Zbrush....(*shrug)

All is fun and game until you to export it into Zbrush....(*shrug)

Adding thickness, detail, damages etc...

Adding thickness, detail, damages etc...

Shoulder plate made out of oil drum and license plate.

Shoulder plate made out of oil drum and license plate.

Arm Buckler made out of the same oil drum.

Arm Buckler made out of the same oil drum.

Makshift shoulder plate from a welder's mask.

Makshift shoulder plate from a welder's mask.

Some detail shots...

Some detail shots...

Weapons will have their own detail section in the future.

Weapons will have their own detail section in the future.

Gotta have some fire for the welder.

Gotta have some fire for the welder.

Outfit highpoly is Complete. But since Zbrush kept crashing I have to do weapon separately.

Outfit highpoly is Complete. But since Zbrush kept crashing I have to do weapon separately.

Now onto Maya for Re-topology, Mari for skin color,and then Substance Painter for the SSS.

Now onto Maya for Re-topology, Mari for skin color,and then Substance Painter for the SSS.

Face detail

Face detail

Skin and eye detail....and beard

Skin and eye detail....and beard

Hair detail comparison

Hair detail comparison

The dirty gruffy and the clean shaven.

The dirty gruffy and the clean shaven.

Hair clips and topology.

Hair clips and topology.

T-Pose full render

T-Pose full render

Topology shot

Topology shot

Render Detail Shot

Render Detail Shot

Again, weapon will get their own publish as this is already getting too long.

Again, weapon will get their own publish as this is already getting too long.

and we're finished!

and we're finished!

Some nice promotional shot at the end!

Some nice promotional shot at the end!

Congratulations! You made it to the end, here's a free roam lower quality 3d display for quick view.

Note: the pipe is off for posing purposes.